The campaign did, in fact, fizzle out after that. It was a shame to end so soon before the finale, but people really weren't feeling it any more, and like someone said there was only one member of the original band left. That said, if you've been reading through these logs you're hoping to get some kind of closure, instead of an eternal cliffhanger. To that end, I'm going to relate to you roughly how the rest of the final adventure was going to go. So we're on Ur Graxa, right? And there were all these monsters and Gratch streaming out of the ground. The band talked to the Gratch, who were unaware that the elves had, by the looks of their giant space stations in orbit, conquered the planet years ago. What would happen next is the Gratch would take the band back to their leader, getting sort of slow and sleepy as they did. Their leader would explain a bit about the planet: how its days were only slightly shorter than its years, and it was composed of a core of hard, irregularly shaped rock wrapped in layers of much softer material. The tidal forces of the sun pull harder on the core than the outer layers (which is totally nonscientific, but cool), drawing the highest parts of the core--the mountains--out through the crust. Due to the planet's almost-year-long day, the planet keeps one face pointed at the sun for years at a time, slowly raising mountains in the sunrise zone and lowering them at sunset. Life on Ur Graxa adapted to this unusual cycle by hibernating through the long night inside the underground mountains. At sunrise, everything emerges at once, utterly famished. There ensues a feeding frenzy of epic proportions, with animals and plants all bursting forth and devouring each other until they can eat no more. After this follows a period of lethargy, as they nurse ten million stomachaches. The Gratch are no exception to this rule, and the players may come to realize that this is how the elves have been conquering the planet: waiting for each mountain to emerge and complete its feeding, then attacking while the Gratch are sleeping it off. And they're falling asleep right now... The PCs would find the mountain under attack by elven forces, and would have to defend it basically on their own. It would be a difficult fight, but with their various secret weapons like the Weather Reactor, they should be able to stop the elven assault. For now. They will surely return in greater force if something is not done. When the Gratch wake up, they'll be able to tell the players where to find The Legends of Ur Graxa's Fane, the instruments of rock legend. They're enshrined in a secret vault at the planet's very core. The band will have to travel down through the depths, pass through a short dungeon, and once again demonstrate their worth before they will be admitted to the instruments' resting place. The instruments are very powerful, each the equivalent of a Rare magic item on its own. Among other things, they would each be able to produce the effects of a ritual according to their theme--storms, spirits, truth, etc. Even better, when all played together, the instruments have even greater powers, sufficient to rouse the very earth. Unfortunately, some of the instruments are missing. Some investigation will reveal that the elves have taken them and are keeping them in one of the space stations. (These would be the instruments that can be used for non-rock music, I think.) The band would need to get them back somehow, probably by infiltrating the space station (although other approaches are definitely possible). This would be a golden opportunity to finally use the Poop Dildo the party found in Castle Cocklove to animate all the fecal matter on the space station to start attacking, creating an excellent distraction. There'd be lots of foreshadowing of things to come on the space station, but I hadn't really decided how that would actually work. Oh, and somewhere around here I'd try and get Captain Bravo ("Fingers", the guitarist) to show up and surprise everyone and be the guy who can play the second legendary guitar for them. (The band had only one guitarist by the end.) Anyway, once they got the weapons back, they'd have to figure out what to do about the elves. There are a lot of things they could do with the power of the Legends of Ur Graxa's Fane, but the thing I'd expect them to do would be to rotate the entire planet of Ur Graxa 180 degrees, raising all of the sunken mountains at once and rousing all of the remaining Gratch to fall upon the elves in an orgy of hunger. (The feasibility of this approach would be foreshadowed on the space station.) So there's a huge battle on land and in space. Partway through the battle, however, General Amarear will show up again with some kind of superweapon. (Both of these would also be foreshadowed.) I haven't decided what the superweapon would be, besides a plot device. The real reason for it is so that the very final climactic battle can be a combination fight/rock-off against Amarear and an entire symphony orchestra beneath a sky full of stars and exploding spaceships. It would have been pretty cool, I think. With Amarear defeated, the weapon destroyed, and the elves routed, Shetland Firestorm would have a moment to look back on their adventures, and then forward at their future. Their next step should be obvious to them, I hope; with an army of heavy-metal Gratch at their back and a pile of legendary instruments in their hands, the only thing left to do would be to declare war, gather new allies, and start on the long road to taking back the galaxy. For rock & roll.